Tag: linden lab

Philip voted out?

by on Mar.21, 2008, under Virtual Worlds

I was reading a old interview of Philip Rosedale on and saw the following:
Philip Rosedale: We also use anonymous spot surveys for a lot of stuff. So I send out surveys saying, like, “Should we get rid of me as CEO?” Or I send out several options: “We should get a new CEO: now; when we have 200 people; when we have 500 people; never.”

There were some nevers. I think people didn’t figure I was good for a thousand-person company. I actually think I am, but I’d be fine not doing it, either.

That shines a bit of a different light on his stepping down as a CEO. Has he simple been voted out internally, and how fine is he really with it? Of course he could have simple changed his mind, the interview is over a year old. But it is fun to speculate.

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Animate your Sculptys

by on Dec.31, 2007, under Virtual Worlds

Adrian Herbez, currently a web developer for Linden Lab, just released Maya exporter for animated sculptys.

Adrian writes:
I’ve created a tool to make it (relatively) straightforward to create mesh deformation animation within Second Life by leveraging the power of sculptys.

The actual exporting of images is lifted from the original sculpty exporter script written by Qarl (with a minor change to keep the scale the same). I’ve expanded on that script to provide a nice clean workflow for woring with animated sculpties, and one that allows for a great degree of control on the part of the artist.

I have seen some animated sculptys and it is a pretty cool effect, and any effort to simplify the effort is always appreciated. I haven’t tried this out yet so can’t comment on how well it works, if you do let me hear your comments. :)

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Second Life Parent Control Tool

by on Aug.31, 2007, under Virtual Worlds

In the section: Things that make you go *hmmm*
Virtual world news reported on a competition to create a open-soure parental control in Second life.

TUV and Beatenetworks announced a competition for an open-source parental control tool in Second Life. Earlier this year, the German television network ARD reported on depictions of child pornography in Second Life, prompting nation-wide concerns over content control in Second Life. In June CEO Philip Rosedale discussed country-specific filtering tools with the German magazine Focus, but nothing more on that front has been announced. It looks like TUV and Beatenetworks are trying to capitalize on the demand for age controls without requiring a more intrusive age verification scheme like the one discussed by Linden in May.

parental control

Funny is that this was annouched on the 22nd just before Linden Lab gave more information about there own sceme, last week. But there is something more delicious ironic about a parental control tool for Second Life.

Second life and specificly the maingrid is in the present for adults only. Parents have already lost control when their childern are there already. So what is the goal of this tool? It would basicly promote the use of Second Life by childern, and give parents a fake sense of security.

Instead if making a account for them on Teen Second Life they would send them to the adult grid with this tool. However good this tool will be, there will always be ways to circumvent it.

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Havok 4, for Real?!

by on May.03, 2007, under Virtual Worlds

Upgrading the physics engine has been a long, long wish by Linden Lab and the second life community. It was always pushed back and left us with the old Havok 1.0. Havok 4 could bring us better vehicle physics, springs and other nice features. Most have give up hope that it would ever arrive after many disappointments, but reading Cory’s latest blog post might give us hope once more.

Havok 4 is in testing prior to hitting the Beta grid and the Mono project has fixed the major blockers for us, so we are waiting for resources to free up from other projects there.

I can hardly believe it is for real, but who knows, maybe in a couple of months it will finally arrive.

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Upgrade of network between Datacenters

by on May.02, 2007, under Virtual Worlds

Linden Lab has selected Level 3 to provide high speed internet access and Wavelengths via two 10 gigabits per second (GigE) ports, connecting Second Life’s data centers in San Francisco and Dallas.

Quote from the Press Release.:

“During the past 15 months, Second Life’s population has expanded from 100,000 to more than five million registered users worldwide,” said Joe Miller, vice president, Platform and Technology Development for Linden Lab. “Level 3′s tier 1 infrastructure and 10 gigabit capacity will help us to enable Second Life’s ‘Residents’ to experience fast, reliable access, and allow us to increase bandwidth as our needs and user growth dictate.”

We can only hope, this will mean any positive difference for our inworld experience. TP and border crossings might get faster between San Fran and Dallas sims. But likely this more a upgrade in anticipation of further growth of the grid and residents number.

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Open Letter to Linden Lab

by on Apr.30, 2007, under Virtual Worlds

Dear Linden Lab,

In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.

With explosive levels of growth often come unexpected problems. In keeping with your company’s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.

There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:

* Inventory loss – this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue – we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.

* Problems with Find and Friends List – we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.

* Grid stability and performance – teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.

* Build tool problems – the importance of build tools that actually work as promised cannot be overstated enough – we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.

* Transaction problems – inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.

We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.

Thank you for taking the time to read this letter.

Frans Charming/Jeroen Frans

This is posted in support of projectopenletter.

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Speak up.

by on Apr.29, 2007, under Virtual Worlds

Cristiano Diaz(creator of slpics) has written a open letter to Linden Lab, to address the continuing issues with Second Life. The goal is that many people sign it and on Monday post the letter on their blogs/websites, to give LL a signal. While i do think that LL is aware of the issues, I think it is important that we use this opportunity to express ourselves. Fixes won’t happen because of it overnight, but I think it will force LL to give a more in depth response about what they are doing to fix these problems. Do we have to wait on a entire rewrite of the back end, or are there fixes on the way in a short time frame of a month or 2.

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XS4ALLmost all. [update]

by on Apr.24, 2007, under Virtual Worlds

A big group of Dutch Second Life residents haven’t been able to use the grid for the last 2 weeks. Specifically customers of the Dutch ISP XS4ALL.
Menno Ophelia is one of the affected and he told me: “…basically i can login, but within a minute I can’t move my avatar anymore, quickly followed after that ims stop working and then the mini map turns red and I get disconnected. This is going on for over a week now…”

The problem is big enough that a story about it appeared on the Dutch news site, they report that the problem is somewhere in the USA. According to the reports on the Jira, something is wrong in the connection between Sprint and XS4ALL. A more in dept explanation can be found in the comment of Jira. When i write this 111 people voted on the issue, making it the 2nd highest issue on Jira, showing that a large enough number of people see it as a big problem.

So far the problem seems out of the control of Linden Lab to fix. Hopefully they will be able to work with Sprint and find a solution. This reminds of the email problem between Dreamhost and LL, which seemed only to get fixed after a lot of people complained about it to both sides. So speak up if you can’t connect and hopefully it will get you, Menno and my other fellow Dutchies back on the grid. They are being missed.

Update: The problem only occurs on sims that are located in San Francisco, and not on those in Texas. You can use to see where your favorite sims are located. The info might be old or incorrect, ask a buddy to grab a hud and go visit the sims so the info gets updated.

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