Tag: havok 4

Havok 4 Returns.

by on Jan.24, 2008, under Virtual Worlds

Last week the Havok 4 Beta Early Adopter program was announced, but shortly after servers where updated a critical bug was found. This forced the Havok team to revert those server back to Havok 1. Yesterday the bug was fixed and redeploying of Havok 4 commenced.

One comment Sidewinder Linden made peaked my interest:
By the way… I’m really curious to see what region “capacity” turns out to be once we work on performance a bit. Today, region capacity is mostly based on where the Havok1 simulator crashes. Where is the region capacity limit if the simulator doesn’t crash under load any more? *wink*

I guess we will be having big 200 avatar parties in the Havok 4 sims this weekend. ;)

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Havok 4, for Real?!

by on May.03, 2007, under Virtual Worlds

Upgrading the physics engine has been a long, long wish by Linden Lab and the second life community. It was always pushed back and left us with the old Havok 1.0. Havok 4 could bring us better vehicle physics, springs and other nice features. Most have give up hope that it would ever arrive after many disappointments, but reading Cory’s latest blog post might give us hope once more.

Havok 4 is in testing prior to hitting the Beta grid and the Mono project has fixed the major blockers for us, so we are waiting for resources to free up from other projects there.

I can hardly believe it is for real, but who knows, maybe in a couple of months it will finally arrive.

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