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	<title>Comments on: Havok 4, for Real?!</title>
	<atom:link href="http://franscharming.com/2007/05/03/havok-4-for-real/feed/" rel="self" type="application/rss+xml" />
	<link>http://franscharming.com/2007/05/03/havok-4-for-real/</link>
	<description>Charming his way</description>
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		<title>By: Baba</title>
		<link>http://franscharming.com/2007/05/03/havok-4-for-real/comment-page-1/#comment-288</link>
		<dc:creator>Baba</dc:creator>
		<pubDate>Sun, 06 May 2007 14:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://franscharming.com/2007/05/03/havok-4-for-real/#comment-288</guid>
		<description>&gt;So does this mean we are going to have a physics engine that actually behaves with some semblence of the physical world?&lt;br/&gt;&lt;br/&gt;No! It just means that the physics engine will not have so many of the hangups of Havok 1. Generally those have to do with poor joint support, large prims, sub-optimal collision detection which causes a lot of the physics slowdowns. &lt;br/&gt;&lt;br/&gt;The ammount of physical simulation taking place on the simulators is not likely the increase, so we will probably not see more realistic physical reactions, or that it to say, more expensive reactions. There are sure to be some minor improvements to the algorithems in Havok 4 to allow for some improvements to the physical simulation, but i&#039;m not expecting extensive changes.</description>
		<content:encoded><![CDATA[<p>>So does this mean we are going to have a physics engine that actually behaves with some semblence of the physical world?</p>
<p>No! It just means that the physics engine will not have so many of the hangups of Havok 1. Generally those have to do with poor joint support, large prims, sub-optimal collision detection which causes a lot of the physics slowdowns. </p>
<p>The ammount of physical simulation taking place on the simulators is not likely the increase, so we will probably not see more realistic physical reactions, or that it to say, more expensive reactions. There are sure to be some minor improvements to the algorithems in Havok 4 to allow for some improvements to the physical simulation, but i&#8217;m not expecting extensive changes.</p>
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		<title>By: Paul Decelles</title>
		<link>http://franscharming.com/2007/05/03/havok-4-for-real/comment-page-1/#comment-286</link>
		<dc:creator>Paul Decelles</dc:creator>
		<pubDate>Sun, 06 May 2007 05:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://franscharming.com/2007/05/03/havok-4-for-real/#comment-286</guid>
		<description>So does this mean we are going to have a physics engine that actually behaves with some semblence of the physical world?</description>
		<content:encoded><![CDATA[<p>So does this mean we are going to have a physics engine that actually behaves with some semblence of the physical world?</p>
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		<title>By: Flipper Peregrine</title>
		<link>http://franscharming.com/2007/05/03/havok-4-for-real/comment-page-1/#comment-283</link>
		<dc:creator>Flipper Peregrine</dc:creator>
		<pubDate>Fri, 04 May 2007 16:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://franscharming.com/2007/05/03/havok-4-for-real/#comment-283</guid>
		<description>Ah, but there&#039;s a difference with mono - at least there&#039;s a video out there of mono working that was shown at a conference by Babbage...and man, it looked SLICK.</description>
		<content:encoded><![CDATA[<p>Ah, but there&#8217;s a difference with mono &#8211; at least there&#8217;s a video out there of mono working that was shown at a conference by Babbage&#8230;and man, it looked SLICK.</p>
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		<title>By: Frans Charming</title>
		<link>http://franscharming.com/2007/05/03/havok-4-for-real/comment-page-1/#comment-280</link>
		<dc:creator>Frans Charming</dc:creator>
		<pubDate>Thu, 03 May 2007 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://franscharming.com/2007/05/03/havok-4-for-real/#comment-280</guid>
		<description>Haha, yea or mono, or what about capes. ;)</description>
		<content:encoded><![CDATA[<p>Haha, yea or mono, or what about capes. <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Ordinal Malaprop</title>
		<link>http://franscharming.com/2007/05/03/havok-4-for-real/comment-page-1/#comment-278</link>
		<dc:creator>Ordinal Malaprop</dc:creator>
		<pubDate>Thu, 03 May 2007 20:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://franscharming.com/2007/05/03/havok-4-for-real/#comment-278</guid>
		<description>All of the jokes involving &quot;we&#039;ll get Havok 2/3/4 before that&quot; can, of course, be modified to &quot;we&#039;ll get HTML-on-a-prim before that&quot; now.</description>
		<content:encoded><![CDATA[<p>All of the jokes involving &#8220;we&#8217;ll get Havok 2/3/4 before that&#8221; can, of course, be modified to &#8220;we&#8217;ll get HTML-on-a-prim before that&#8221; now.</p>
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