26k laggy souls.
by Frans on Jan.15, 2007, under Virtual Worlds
Today we broke the 25k and the 26k barrier of peak concurrency in SL.
And as you can read here, it caused some troubles. I Guess i was overly optimistic last time, when i said high concurrency wasn’t really causing problems. Well, it is not the only thing that is causing it.
26k is a 30 procent growth in 16 days, when SL broke the 20k barrier. If any statistic should matter anything then it is this one, and that is a pretty good growth. Seems like we can reach 30k before the end of the month, if only the grid+monkeys can keep up with it.